Workflow could be viewed thus:
Make (compose)
Methodize (arrrange)
Mix
Master
Market
Effects plugins - use in
--> Making/modifying sound => interesting noises
--> Mixing => interesting track
--> Master => fine-tune
Effect plugins in Making
- insert on sound channel
Effect plugins in Mixing
- use return (from common output [and before master output] to sound channels via send/return system
-- sound channel send --> group effect channel (pre-master) return --> sound channel --> Master output
--- so can use different plugin effects, to varying degrees amongst sound channels
e.g. one pre-Master return is a compressor, assigned 100% to return A and another per-Master return is an EQ|, assigned 100% to return B --> sound channels can be affected in different proportions by compression plugin and/or EQ plugin before sending their output to the Master output e.g. for sound channel 1 send A is set to 75% and send B to 40%; yet for sound channel 2, nothing is sent to the return plugin for compression (set to 0%), but send to the return plugin for EQ is set to 100%
Effect plugins in Mastering
- final opportunity to finesse sound output prior to Marketing
Try and get the track as close as you can to what you wanted produced, before Mastering
--> more likely to achieve desired product
--> more scope in Mastering
Essential aims in Mastering --> consistency
--> loud sound (good bang-for-your-buck)
--> character and brightness or clarity of track/s
--> without significant loss of dynamic range (quietest to loudest sounds)
--> without significant distortion (to much low and/or high frequency)
Thou shalt not
- use too much compression --> dynamic range as wide as possible
--> else risk blunted sound
- use too much EQ --> brightness as clear as possible
--> else risk loss of character
- focus all sound around the centre --> keep sounds separated/moving in time (phase) and space (stereo)
--> else risk characterless or boring sound
- avoid complicated movement of sound when applying changes in phase and stereo effect
--> else risk losing sound loudness or other quality as sounds clash
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