Oscillator (the sound generator)
- The primary source of synthetic sound
- Able to produce different wave forms
- Mostly commonly: saw/sine/triangle/square/pulse/noise
- Each wave form has a distinct 'tone color' or timbre
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In 'additive synthesis', waveforms are added together to create a sound
In 'subtractive synthesis', waveforms are edited through filtration

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Filter
Patch cords
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In 'subtractive synthesis', waveforms are edited through filtration
Image from Wikipedia
Image from Wikipedia
Filter
- Essentially a frequency-dependent amplifier
- A sound frequency range may be set (a 'pass band')
- Only sound above the range amplified => high-pass filter
- Only sound below the range amplified => low-pass filter
- If there is no such range => all-pass filter
- Leaves only a reduced portion of the sound
Envelope
- Allows fashioning of sounds
- e.g. Gradual onset/gradual decline
- 4 main parts to an envelope
- Attack/Decay/Sustain/Release (ADSR)
Early synthesizers used 'analogue' techniques, whereas contemporary synthesizers tend to use 'digital' techniques
Increasingly, though, both technological principles are applied in free-standing synthesizer software or 'Soft Synths'
Analogue synthesis
- Electronic signals are continuous
- More inherent noise
Digital synthesis
- Electronic signals are sent at one of two levels
- Information is quantized
- Allow for combining of waveforms from different generators and allow a sound 'patch' to be extended and sequentially modified